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	<title>trendpreneur &#187; ugc</title>
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		<title>User-generated gaming: Prop Hunt (TF2) lets you hide in plain sight</title>
		<link>http://www.trendpreneur.com/games-gadgets/prop-hunt/</link>
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		<pubDate>Tue, 24 Nov 2009 18:12:30 +0000</pubDate>
		<dc:creator>jennie</dc:creator>
				<category><![CDATA[Games & Gadgets]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[modding]]></category>
		<category><![CDATA[new ways of play]]></category>
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One of the coolest things I find about multiplayer gaming is emergent play &#8212; when players change the rules of the game, creating mods or even just rulesets that turn the tables on the developers&#8217; vision. From zombie-rules to no scope, MMO achievement races and self-imposed hard-modes&#8230; when players are left alone long enough with [...]]]></description>
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<p style="text-align: left;">One of the coolest things I find about multiplayer gaming is emergent play &#8212; when players change the rules of the game, creating mods or even just rulesets that turn the tables on the developers&#8217; vision. From zombie-rules to no scope, MMO achievement races and self-imposed hard-modes&#8230; when players are left alone long enough with a game, something tends to happen that makes you sit up and think.</p>
<p style="text-align: left;">I&#8217;m ashamed to admit I&#8217;ve not actually played <em>Team Fortress 2</em> &#8212; I missed the boat when it first came out. But this player-created mod, &#8220;Prop Hunt&#8221;, is nothing short of awesome. One set of players spawns as &#8216;normal&#8217; objects and attempts to ingratiate themselves with the scenery before the other team spawns and burns them all to death.</p>
<p style="text-align: left;">Cue hilariously-soundtracked video (Benny Hill wouldn&#8217;t go amiss) of people trying to burn down perfectly ordinary barrels, moving chairs and the occasional &#8220;Oh god, I&#8217;ve spawned as a <em>frog&#8230;</em>&#8221; moment. Almost makes me want to play the game, now.</p>
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